The challenge
A portable spatial-computing product can become abstract very quickly: projection, AI and interface behavior are difficult to explain without turning the deck into a technical manual.


Designed to explore how presentation systems can make an unfamiliar spatial-computing behavior feel understandable and believable. No client outcome is implied.
A portable spatial-computing product can become abstract very quickly: projection, AI and interface behavior are difficult to explain without turning the deck into a technical manual.
Start with a familiar truth — work should happen where the work is — then reveal projection, collaboration and product logic in increasingly concrete layers.
Narrative structure · presentation design · visual direction · information hierarchy
The deck stays visual. These are the constraints that keep the visual language honest.
Explain a new spatial-computing behavior quickly.
Dark environments, projected light, precise interface detail.
Futuristic, but always legible and believable.
Different ideas. Different visual languages. Same standard.
Show us what exists now. We will start with what the audience actually needs to understand.
Bring us the messy version